The realism in both these products leads to very interesting speculations about future advances to Second Life. The second product (called WindLight ), is a highly advanced lighting system using OpenGL and DirectX. The realism given here is amazing, and hopefully LL would integrate these into SL asap. The first of which is Nimble, a highly advanced physics based realtime visualization of photo-realistic clouds. Windward Mark has two products that would fall under LL. This is definitely an interesting development and shows the company has finally pulled itself into profit making. Does this mean Second Life would get a long overdue graphic overhaul? I think so. Linden Lab just acquired WindwardMark Interactive, a company that creates realistic looking weather and environments. I will still try to mess with Blender, but till I figure that out my Sculpted Prims come out of Rokuro. It's good for vases, mugs, tumblers, pillars and so on. This tool is most useful for anything that could be made on lathe like machine, ie, drawing an outline and having it rotated 360 degrees. This tool could be used by anyone, you don't need any sort of advanced 3d training, all you have to do is move the points and hit generate UV map and bang you got a cool Sculpted Prim ready to upload into SL.
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I remembered this was how I learned 3d modeling long time ago (can't remember the apple software I used), but this tool (called Rokuro) was incredibly easy to use:Īnd the resulting sculpted prim came out looking as it was ment to be : Blender seemed to be the best option (given how difficult it is to learn) due to it being an open source project just like Second Life.įor a week I've been disappointed with my Blender to SL projects, then I saw a simple tool by Yuzuru Jewell that made it easy to model things using a lathe like system.
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Maya has a free version, but it does not work with SL export function that Lindens provided.
This was way too frustrating, and I cannot justify buying Maya (the officially supported 3D software by LL) simply cause of the price ($2000-8000). none of these tutorials worked with the more complex objects I had. I found two tutorials ( by Amanda Levitsky and one on ) that claims to do a Blender to SL sculpted prim transformation.While I could follow these tutorials and get the prims they made in the end. I was able to make pretty complex objects in Blender, but ran into a wall when exporting this out to SL compatible sculpted prim UV maps. I was churning out good blender objects in no time. Luckily there is a very good tutorial online that taught me a lot about blender. But Blender is extremely painful to learn, the millions of buttons adds to the confusion. I was very excited about the new sculptured prim building class, for the past few months I've been learning Blender just to build this new type of prims within Second Life.